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AI Insights · Timothy · October 2025

Top Slime Games in Denmark: Q3 2025 Performance Analysis

Explore the performance of Denmark's top slime games on a unified platform in Q3 2025, highlighting trends in downloads, revenue, and active users.

Top Slime Games in Denmark: Q3 2025 Performance Analysis

In the third quarter of 2025, the top slime games in Denmark showed varied performance across downloads, revenue, and active user metrics on a unified platform. Here's a closer look at the data provided by Sensor Tower.

PlaySlime: Slime Simulator Game from Slime Simulator Studio had a consistent revenue stream, peaking at around $619 in late July. Weekly downloads fluctuated, starting at 200 and dropping to a low of 81 by early September, before slightly recovering to 120 at the end of the quarter. Active users showed a gradual decline from 4.2K to 3.7K over the quarter.

My Talking Slimy: Slime Cat 3D, published by Pixeland LLC, experienced a revenue increase in July, reaching $164, but fell to $63 by late September. Downloads remained modest, with a notable increase to 56 at the quarter's end. Active users remained relatively stable, fluctuating around the 400 mark.

I, Slime from Games Hub Hong Kong Limited saw a significant revenue drop from $118 to $31 in July, followed by a recovery to $126 by the end of September. Downloads were sparse, with only a few weeks showing activity, peaking at 44 in late July.

Joy Slime: Stress Relief & ASMR, by Slime Melody LLC, maintained low revenue throughout the quarter, starting at $45 and ending at $28. The app recorded no downloads during this period.

Finally, Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment had minimal revenue, with a slight peak at $59 in late August. Similar to Joy Slime, it recorded no downloads throughout the quarter.

For more detailed insights, visit Sensor Tower's platform for comprehensive app performance analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025